Plays like- Anchors lanes and objectives with deployable terrain
- Buys time for teammates to rotate
- Converts space control into safe gunfights
Raises a wall of breakable earth blocks that blocks vision and movement until destroyed or decayed.
- Segments3 (2×2.5m)
- Duration40s · decay 35s
- Raise time2.0s
- Cooldown20s
- Ends on deathNo
Counterplay · 3
- Shoot individual blocks to breach
- Flank or rotate around
- Wait out the decay
Sends a shockwave forward through the ground that damages, disorients, and knocks back grounded enemies — it passes through walls.
- Cast width4.5m
- Travel · cast10m · 1.25s
- Disorient3.5s
- KnockbackTunable
- CC interruptYes · pre-cast
Counterplay · 3
- Keep spacing to reduce impact
- Use verticality / airborne movement
- Interrupt her during the priming cast
The comboWall to funnel enemies into a single lane, then Earthshatter straight down that lane for the frag.
Strong when- Excellent choke-point control
- Strong defensive utility
- High team value in objective modes
Falls off when- Limited solo kill pressure
- Predictable setups if overused
- Vulnerable when caught on cooldown
MasteryPositioning, timing, and decision-making — walling the right lane at the right second.