Blast
Hydro

Area Denial · N° 03

Hydro

Wall them off, then sweep them away.

Role
Area Denial
Faction
Institution
Origin
Pure self
Difficulty
Medium
Plays like
  • Controls space with a soft, passable barrier
  • Displaces and groups enemies with the ultimate
  • Strong on objective contests and retakes
Signature

Water Wall

  • Area Control

Raises a wall of water that blocks vision and slows any enemy who passes through it.

  • Length~6m
  • Pass-through slow40%
  • Duration12s
  • VisionFully blocked
  • Ends on deathNo
Counterplay · 3
  • Push through and accept the slow
  • Rotate around to a clear angle
  • Pre-aim the slowed exit
Ultimate

Tidal Vortex

  • CC
  • Frag

Sends a tornado forward for a set distance, catching enemies in its path, then bursts at the end.

  • Travel~12m
  • Catch radius~2.5m
  • DamageMedium + displace
  • Cast1.0s
  • Ends on deathYes
Counterplay · 3
  • Spread out so it can’t catch the group
  • Clear the lane before it arrives
  • Interrupt during the cast
The combo

Wall to herd the enemy into a narrow lane, then send the tornado down it to catch and group them.

Strong when
  • Blocks vision and slows pushes
  • Strong objective area control
  • Group displacement with the ult
Falls off when
  • Wall slows but never fully stops
  • Limited direct kill power
  • Telegraphed ultimate path
Mastery

Barrier placement and tornado aim — herd with the wall, catch with the sweep.

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