Plays like- Locks down chokes and flanks with area denial
- Forces enemies onto predictable paths
- Converts zone control into burst with the rocket finish
Deploys a mine that arms in place and detonates for heavy area damage when an enemy steps near it. Also explodes if Kane is killed while it's deployed.
- TriggerProximity
- DamageHigh AoE
- Blast radius~4m
- Arm time1s
- Mine HPDestructible
- Cooldown16s
- Ends on deathDetonates
Counterplay · 3
- Spot and shoot the mine to detonate it early
- Keep distance and bait the trigger
- Punish Kane while his mine is on cooldown
Equips a launcher with three explosive shots that each deal heavy area damage.
- Shots3
- DamageHigh AoE
- Blast radius~4m
- ReloadShort between shots
- Ends on deathYes
Counterplay · 3
- Spread out to limit the blast
- Bait shots, push during reload
- Take cover from direct fire
The comboThe Proximity Mine funnels enemies into a chokepoint; the Rocket Launcher finishes whoever bunches up trying to avoid it.
Strong when- Strong area denial and chokepoint control
- Punishes aggressive pushes and flanks
- High burst with the ultimate
Falls off when- Mine can be spotted and shot before it triggers
- Committed to positions once mines are placed
- Rocket has limited shots
MasteryMine placement and map sense — reading where enemies want to walk before they do.