Plays like- Sets up team entries by disabling defenders
- Shuts down enemy ability usage at key moments
- Creates clean windows for follow-up
Throws a flash that blinds enemies who see it for a short duration.
- Blind2s
- Radius~5m
- DetonateOn timer
- RangeThrow arc
- Ends on deathNo
Counterplay · 3
- Turn away or break LOS as it pops
- Pre-aim the choke, shoot through it
- Hold back until the blind ends
Emits a field around Bright that silences enemies inside it, blocking their abilities for a short time.
- Silence4s
- Radius~6m
- Cast0.8s
- EffectBlocks abilities
- CC interruptYes · pre-cast
Counterplay · 3
- Reposition out of the radius
- Pre-use key abilities before he closes
- Kill or CC him during the cast
The comboFlash the entry to blind the hold, then silence the area so no one can answer while the team infiltrates.
Strong when- Strong setup with blind and silence
- Shuts down enemy abilities
- Enables clean team entries
Falls off when- Effects are brief windows
- Must commit close to silence
- Low value if the team can’t follow up
MasterySetup timing and team sync — landing flash + silence on the push beat.