Plays like- Creates and exploits entry windows for the team
- Applies relentless close-range pressure
- Hard to pin down on the approach
A directional dash that instantly covers a fixed distance in the aimed direction.
- Distance~7m
- CastNear-instant
- Cooldown9s
- Charges1
- Ends on deathN/A
Counterplay · 3
- Wait out the dash, punish the landing
- Hold an angle she must dash into
- Keep range — weak before she closes
Channels energy projectiles fired from her palm for a burst of ranged frag pressure.
- DamageMedium/projectile
- ProjectilesBurst of 5
- RangeMedium
- Duration3s
- Ends on deathYes
Counterplay · 3
- Break line of sight to cut the channel
- Strafe to throw off aim
- Trade from cover, not the open
The comboDash past their front line, then frag with Palm Blast before they re-aim.
Strong when- Fast entry and gap-closing
- Strong close-range pressure
- Disruptive first contact
Falls off when- Exposed immediately after the dash
- Weak at long range
- Punished hard if the dash is read
MasteryDash timing and follow-up aim — committing on a beat the enemy can’t track.