Blast
Swift

Entry · N° 08

Swift

Close the gap before they react, then unload.

Role
Entry
Faction
Institution
Origin
Channeling through gadget
Difficulty
High
Plays like
  • Creates and exploits entry windows for the team
  • Applies relentless close-range pressure
  • Hard to pin down on the approach
Signature

Dash Drive

  • Mobility

A directional dash that instantly covers a fixed distance in the aimed direction.

  • Distance~7m
  • CastNear-instant
  • Cooldown9s
  • Charges1
  • Ends on deathN/A
Counterplay · 3
  • Wait out the dash, punish the landing
  • Hold an angle she must dash into
  • Keep range — weak before she closes
Ultimate

Palm Drive

  • Frag

Channels energy projectiles fired from her palm for a burst of ranged frag pressure.

  • DamageMedium/projectile
  • ProjectilesBurst of 5
  • RangeMedium
  • Duration3s
  • Ends on deathYes
Counterplay · 3
  • Break line of sight to cut the channel
  • Strafe to throw off aim
  • Trade from cover, not the open
The combo

Dash past their front line, then frag with Palm Blast before they re-aim.

Strong when
  • Fast entry and gap-closing
  • Strong close-range pressure
  • Disruptive first contact
Falls off when
  • Exposed immediately after the dash
  • Weak at long range
  • Punished hard if the dash is read
Mastery

Dash timing and follow-up aim — committing on a beat the enemy can’t track.

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