Plays like- Denies ground and forces enemies off positions
- Holds chokes and objective entries
- Clears stacked or cornered enemies
SignatureInferno Canister
Throws a molotov that bursts into a pool of fire on impact, dealing damage over time in the area.
- DoTMedium/sec
- Fire radius~3m
- Duration6s
- RangeThrow arc
- Ends on deathNo
Counterplay · 3
- Wait for the fire to fade
- Cross fast, accept brief damage
- Avoid the zone — take another route
Equips a flamethrower spraying a sustained cone of fire directly ahead.
- DamageHigh/sec close
- Cone rangeShort
- Cone angleWide
- Duration4s
- Ends on deathYes
Counterplay · 3
- Stay outside the short cone range
- Flank from the side it can’t reach
- Disengage — don’t fight in the cone
The comboMolotov to hold an area and force a path, then flamethrower to clear anyone funneled into it.
Strong when- Strong area denial with fire
- Forces enemies off held positions
- Excellent at holding chokes
Falls off when- Short effective range on the ult
- Fire is avoidable with space
- Low pick potential alone
MasteryZone timing and choke reading — fire where enemies must pass.