Plays like- High-mobility assassin focused on quick engagements.
- Uses smoke to deny vision and create unpredictable angles.
- Repositions rapidly to line up lethal dash paths.
- Excels at burst damage, then disengages before enemies can respond.
- Punishes isolated or poorly positioned targets.
Throws a grenade that bursts into a vision-blocking smoke cloud on impact.
- Smoke radius~4m
- Duration8s
- DeployOn impact
- RangeThrow arc
- Ends on deathNo
Counterplay · 3
- Hold angles around the smoke edges
- Listen for footsteps, pre-aim exits
- Don’t chase into the cloud blind
Kage dashes forward in a straight line, passing through enemies and slashing them. Enemies hit take initial damage and are afflicted with slashing damage over time. The dash ends with a wide AOE slash that damages nearby enemies.
- Dash Distance~10m
- Path DamageMedium + DoT
- DoT Duration4s
- Final AOE Radius~3m
- Final DamageHigh
- Ends on DeathYes
Counterplay · 4
- Spread out to reduce multi-hit value.
- Sidestep the dash path.
- Punish Kage after he finishes dashing.
- Use mobility or crowd control to deny follow-up.
The comboSmoke Nade obscures vision and creates uncertainty, allowing Kage to reposition undetected. From within or around the smoke, he can line up a Shadow Dash that cuts through enemies, applies damage over time, and finishes with a high-impact AOE slash which is ideal for isolating or weakening targets before disengaging.
Strong when- Strong flank and repositioning potential.
- Smoke enables safe setups and escapes.
- High burst damage with multi-target pressure.
- Can bypass enemy formations through mobility.
Falls off when- Vulnerable if dash path is predicted.
- Requires precise positioning.
- Limited sustained combat.
- Weak in open stand-up fights.
MasteryPrecision dash pathing, timing engagements, and reading enemy positioning. Mastery comes from chaining movement, vision denial, and multi-target damage into clean, efficient picks.