Blast
Kage

Flank · N° 04

Kage

Strike through the shadows, leave nothing but cuts behind.

Role
Flank
Faction
Rebels
Origin
Pure self
Difficulty
High
Plays like
  • High-mobility assassin focused on quick engagements.
  • Uses smoke to deny vision and create unpredictable angles.
  • Repositions rapidly to line up lethal dash paths.
  • Excels at burst damage, then disengages before enemies can respond.
  • Punishes isolated or poorly positioned targets.
Signature

Smoke Nade

  • vision control

Throws a grenade that bursts into a vision-blocking smoke cloud on impact.

  • Smoke radius~4m
  • Duration8s
  • DeployOn impact
  • RangeThrow arc
  • Ends on deathNo
Counterplay · 3
  • Hold angles around the smoke edges
  • Listen for footsteps, pre-aim exits
  • Don’t chase into the cloud blind
Ultimate

Shadow Dash

  • Frag
  • Mobility

Kage dashes forward in a straight line, passing through enemies and slashing them. Enemies hit take initial damage and are afflicted with slashing damage over time. The dash ends with a wide AOE slash that damages nearby enemies.

  • Dash Distance~10m
  • Path DamageMedium + DoT
  • DoT Duration4s
  • Final AOE Radius~3m
  • Final DamageHigh
  • Ends on DeathYes
Counterplay · 4
  • Spread out to reduce multi-hit value.
  • Sidestep the dash path.
  • Punish Kage after he finishes dashing.
  • Use mobility or crowd control to deny follow-up.
The combo

Smoke Nade obscures vision and creates uncertainty, allowing Kage to reposition undetected. From within or around the smoke, he can line up a Shadow Dash that cuts through enemies, applies damage over time, and finishes with a high-impact AOE slash which is ideal for isolating or weakening targets before disengaging.

Strong when
  • Strong flank and repositioning potential.
  • Smoke enables safe setups and escapes.
  • High burst damage with multi-target pressure.
  • Can bypass enemy formations through mobility.
Falls off when
  • Vulnerable if dash path is predicted.
  • Requires precise positioning.
  • Limited sustained combat.
  • Weak in open stand-up fights.
Mastery

Precision dash pathing, timing engagements, and reading enemy positioning. Mastery comes from chaining movement, vision denial, and multi-target damage into clean, efficient picks.

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